Emulators: Five Questions Before Installing Anything
An emulator is a program, not a library, and the legal and technical questions sit in different places. Five…
Read the guide →An emulator is a program, not a library, and the legal and technical questions sit in different places. Five…
Read the guide →Dumping a BIOS from hardware you own is different from downloading one, and the difference matters legally and…
Read the guide →A finished retro pad costs less than the parts for a custom build, but a custom build fits your hands and your…
Read the guide →Save states change what a game is. Used deliberately, they turn a punishing game into a practice tool; used…
Read the guide →CRT shaders do not restore the past; they solve a specific problem. Old games were drawn for a display that blurred…
Read the guide →Preservation is not collecting. A collection is a folder of files; an archive is a system that guarantees those…
Read the guide →The retro handheld market is crowded with near-identical devices. Four criteria separate the ones worth buying from…
Read the guide →Upscaling is not one technique but several, and they fail differently. Knowing which one a game or display uses…
Read the guide →A usable arcade stick costs less than people assume if you skip the premium case. The lever and the buttons are…
Read the guide →A modern LAN party is smaller and easier than the ones people remember. Four people, one switch and a fixed time…
Read the guide →Pixel art is the cheapest part of a retro-style game and the least important. The games that endure borrow…
Read the guide →Speedrunning looks like playing fast; it is actually the study of a game's rules. The fast part is the result of…
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